murdergame: (Default)
murdergame ([personal profile] murdergame) wrote in [community profile] bloodmatch2015-05-02 11:34 pm

day seven

blood match day seven




open arena

5 players remaining


The day dawns with not a cloud in the sky. The sun shines down cheerfully and the weather is a perfect spring day, with temperature in the high-sixties and a light breeze. If it wasn't for all the murder going on, it might even be kind of relaxing.

As the sun rises, an announcement plays:

Good morning, contestants! Today, all zones except for Zone 0 are off-limits. You have an hour to get moving!

With only five of you left, we're coming down the home stretch here! I'm sure you're all eager to win this game once and for all, so we've given you a little incentive to really show us what you've got. The game will end in 48 hours starting from now. If the winner hasn't been decided by then, well...let's just say that when we say we're going to hold a sudden death round, we mean it literally!


True to these words, an hour from sunrise, any way to access any zones other than zone 0 have been closed off.

Everything edible on the island has vanished. All the edible plants have completely withered; although the fish and wildlife still exist, hunting anything will reveal that they're completely robotic. You'll also find that any rations and food you may have been saving have rotted away overnight. Luckily, the water's still drinkable, though you won't find much in zone 0.

If you head towards the hut in zone 0, you'll immediately notice that all the crates and backpacks are no longer there. Instead, the hut is completely stocked with all of the weapons from the training facilities, from swords to axes to daggers to bow and arrows and so on. The only weapons you won't be able to find are firearms.


(OOC: When starting a thread, please put in your header the following: ZONE # - TIME - AREA. This will hopefully make it easier for everyone to keep track of which character is where.

Please remember to update the Weekly Check-in with your character's planned movements. Check in is due by Monday at 9 PM)

Setting
Competitors
Weekly Check-in
existency: (to touch his dream)

[personal profile] existency 2015-05-17 02:06 am (UTC)(link)
[ If nothing else, Cole is relentless once he's focused on a target, even though his shy, skittish personality would seem to imply otherwise. The steel of his dagger rings against the pole, but Cole doesn't even miss a beat before he quickly rushes to follow as he tries to flank Iceland. He knows that Iceland needs room to use that polearm well, and he also knows to do his best not to give it.

A dagger swings again towards Iceland, but that one is more of a feint to catch the pole, since the other is quickly behind to stab from the other direction. ]
volcanoes: (empty barrels make the most noise)

[personal profile] volcanoes 2015-05-17 02:18 pm (UTC)(link)
[It's fine if he's a coward, as long as he wins. And to do that he needs more room that he can't get with Cole swinging daggers around so close to him. Wielding his polearm with one hand, Iceland whirls around, catching the first swing with it and dropping one of his--Norway's--flashbang grenades at the same time.

It's all light and nothing else, so it won't hurt Cole, but he's hoping to throw the guy off a bit.]